Indie dev studio

We sketch playful digital worlds for curious kids and teens.

Sketchbyte mixes bright ideas, hand-drawn personality, and solid code to launch mobile apps and browser games that feel joyful from the first tap.

  • Kid-safe flows
  • Browser-ready builds
  • Fast prototype loops
What we do

Big imagination, practical production.

From sketchbook concepts to release-ready builds, we shape every feature to feel playful, clear, and easy to grow.

App Development

Cross-platform mobile experiences with stable foundations, friendly interactions, and room for new features as audiences grow.

Game Design

Browser games and playful loops tuned for delight, quick understanding, and replayability that keeps young players curious.

UI/UX Prototyping

Fast, testable prototypes that help teams validate flows, refine pacing, and bring visual ideas to life before heavy build-out.

Projects

Playful builds with personality.

A mix of mobile tools, browser toys, and kid-friendly game concepts built with fast stacks and expressive interfaces.

Scribble Quest

A browser puzzle adventure where players draw paths, dodge ink blots, and unlock tiny worlds one sketch at a time.

React TypeScript Figma

Byte Buddies

A mobile mini-app collection packed with bite-size games, streak rewards, and colorful progress moments for daily play.

React Native Expo Firebase

Cloud Hop

A cheerful arcade runner with one-tap controls, collectible stars, and a difficulty curve tuned for fast fun sessions.

Unity C# Aseprite

Sticker Sketchbook

A creative web app where players design sticker packs, remix shapes, and share polished creations with one another.

Next.js Canvas API Figma
Meet the team

Tiny studio, big energy.

We work like a compact playground crew: one part engineering, one part interaction craft, one part relentless playtesting.

Mika Torres

Creative coder

Mika turns loose ideas into playful systems, blending frontend craft with game feel and rapid prototyping.

Jules Park

Product designer

Jules shapes every screen for clarity, warmth, and just enough surprise to keep young players exploring.

Rin Velasquez

Gameplay director

Rin tunes mechanics, pacing, and feedback loops so every tap, bounce, and reward lands with intention.

Pricing

Pick the right build rhythm.

Clear packages for concept validation, growing launches, or full studio collaboration with design and engineering baked in.

Starter

Starter

$3.2k / sprint

Best for validating one idea fast with a clickable prototype or small interactive concept.

  • 1 prototype flow or mini-game loop
  • Weekly review and playtest notes
  • UI kit foundation in Figma
Choose Starter
Studio

Studio

$11.5k / sprint

A deeper partnership for content systems, multiple releases, or a larger product roadmap with ongoing support.

  • Dedicated design and dev collaboration
  • Feature roadmap and iteration planning
  • Post-launch optimization support
Choose Studio
Contact

Tell us what you want to make.

Share your concept, target platform, and audience. We will sketch back a practical path from idea to playful release.

Why teams call Sketchbyte

  • Friendly process Fast check-ins, visual thinking, and lightweight decisions that keep momentum high.
  • Built for young audiences Clear controls, readable structure, and motion that stays fun without becoming noisy.
  • Flexible delivery We can support a prototype week, a launch sprint, or a longer roadmap partnership.